Items are bought with the gold received from monsters. We currently have 24 different weapons and shield (if your weapon is one-handed), 36 pieces of armor (12 armors sets, each with different attributes), 12 magic items, and 40+ spells and social interactions (force another player to sing, hire mercenaries, play mandoline, etc).
Item cards
Locations
Players can choose to play the Warrior, the Cleric or the Vagrant, each class having a unique spell to use during battle. Of course, players can group and share the loot.
Typical interface
Character sheets
I can't go into much more detail, but a game lasts for about 5 - 6 hours and has its treasons, thefts, assassinations and usually ends up in open wars between level 6 players. The game was designed to encourage interactions between players (fights, trade, treachery, etc.) and it works quite well, people having no trouble learning the combat system which is based on very, very simple mathematics.
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Game design
Welcome
"Super quick presentation"
- The Cursed Crusade
- TBA Games
- Knockin'Dead
- The Round Table
- Gears of Time
Level design
Misc.