UNREAL TOURNAMENT 3
This is DM-Surveillance, a new deathmatch map for UT3, through all the stages of a professional development. What I wanted was a large, easy-to-navigate map with obvious chokepoints in order to create a simple (but, I hoped, enjoyable) risk vs reward situation.
First draft
(laughable, but unavoidable, I guess)
Plan - 1F
Plan - 2F
Plan - Surveillance tower
The rocket launcher in the tower takes advantage of the spash damage allowed by the low ceilings.
3D draft - 1
3D draft - 2
3D draft - 3
There have been some changes since the first design. First, the western part of the map has been scrapped, because after the playtests it appeared to be a bit boring. It was changed to make the navigation riskier and more interesting. Jumpers have been added to create some rythm / changes of pace.
Work in progress 1
Work in progress 2
Work in progress 3
Work in progress 4
Work in progress 5
Work in progress 6
Work in progress 7
Each wall / vertical surface has aligned invisible collision hulls to smoothen navigation. The sky is a rotating mover, allowing the clouds to move; the AmbientSounds take care of the wind, machineries, etc.
NAVIGATION
Home
Game design
Welcome
"Super quick presentation"
Level design
Misc.